| Created: | 2015-07-31 오후 4:10:10 |
| Modified: | 2015-07-31 오후 4:10:10 |
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Private bool _loaded |
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Private char _work_path |
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Private vector<sObjMaterial> materials |
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Private vector<sObjVertex> normals |
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Private vector<sObjPart> parts |
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Private vector<sObjTexCoord> texcoords |
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Private vector<sObjVertex> vertexes |
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Public CObjLoader(): |
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Sequential
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Public Draw( scale: float,
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Sequential
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Private findMaterialIndex( name: char*,
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Sequential
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Public Load( objfile: char*,
mtlfile: char*,
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Sequential
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Private loadMaterials( fileName: char*,
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Sequential
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Public loadMaterialsTexture():void |
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Sequential
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Private loadObjects( fileName: char*,
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Sequential
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Private loadTexture( fileName: char*,
texture: unsigned int*,
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Sequential
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| Element | Source Role | Target Role |
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COglWndExt Class |
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Name: _car |
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